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Ancient Savo

This is a new game currently under development, to be released in autumn 2021.

The game idea

The game takes place in 1200 CE Eastern Finland, in a region called Savo.

A young family has decided to establish their home in remote woodlands. They pack a set of essential tools and row up the local waterways deeper into the wilderness. After a few days of rowing they feel that they are far enough to have a peaceful spot of their own. First build a shelter, then a house. Cut down a patch of forest, burn it, sow and harvest. Go fishing and hunting for additional nutrition. Children! More nutrition is needed to keep the little ones fed. And as they grow, there is more workforce.

The time-scale of the game is weeks, so in-game years flow rather smoothly so you can easily see your building projects advancing and your family growing. Although, it won't always be that easy - harsh weather can ruin your crops, accidents can cause injury. No combat - the cold, hunger and accidents being the only enemies. Sustaining your own family is the main goal, so no empire building, no need to manage an ever-increasing village population. But life in the Savonian woods isn't always that easy, most of the time you'll probably find your family low on resources, having to decide how to allocate time. Work long days to get that house finished - and run the increased risk of accidents due to overworking when tired. Or work at lower pace and run the risk of your family suffering from cold when the autumn sets in.

Point-and-click gameplay, the player decides which patch of forest to cut down, when to fish and when to farm, when to visit a market to trade surplus for new tools. Once the kids grow up you can continue playing as your off-spring - either expanding the established farm house, or finding a spouse and rowing further up the waterways to have a fresh start.

The game will run at least on Windows, Linux and Mac. Most likely also on Android, and hopefully iPhone / iPad too! The only major system requirement is Java, the game runs on it.

Project timeline

Building the game mechanics and the main content: Work in progress. Should be mostly done by May 2021
Polishing the UI, working with (3D) graphics, sound effects etc: Planned for summer 2021
Fine-tuning and adding more content: summer 2021
Pre-release testing: August - September 2021
The official release: When all of the above is done. September - October 2021.

The lead developer is Erkka Lehmus from Enormous Elk. The team also has a small bunch of friends working on graphics and musics, and providing technical support.

Project updates

Information on this page will be updated roughly on monthly basis. Weekly updates are posted on the project Discord server. To join the server use this link. If you have already joined the server, you can find it here. By default you will have read rights at the Discord.

Crowdfunding ; or how to join the development-phase test crew

The first crowdfunding round was in January. Starting from March we have the second round - donate any sum to become a project backer. As a backer you'll be able to post on the project Discord channels. And you'll gain access to the game development-phase downloads. The development version runs on Windows, Linux and Mac - mobile versions will follow later on. The easiest way to become a backer is to donate any sum on PayPal. If you need alternatives, contact me either on Discord or by e-mail : erkka@enormouselk.com. This second crowdfunding round isn't promoted that actively, for the main focus is on the actual development. And the second round will last an indeterminate time, ending when the project starts to be ready for a public early-access release.


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Development phase screenshot at 21st of February 2021:

Development phase screenshot at 21st of February 2021