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Ancient Savo

This is a new game currently under development. Currently at private beta phase. Public beta will be available in January or February 2022. The final stable release will hopefully be ready around summer 2022.

The game idea

The game takes place in 1200 CE Eastern Finland, in a region called Savo.

A young family has decided to establish their home in remote woodlands. They pack a set of essential tools and row up the local waterways deeper into the wilderness. After a few days of rowing they feel that they are far enough to have a peaceful spot of their own. First build a shelter, then a house. Cut down a patch of forest, burn it, sow and harvest. Go fishing and hunting for additional nutrition. Children! More nutrition is needed to keep the little ones fed. And as they grow, there is more workforce.

The time-scale of the game is weeks, so in-game years flow rather smoothly so you can easily see your building projects advancing and your family growing. Although, it won't always be that easy - harsh weather can ruin your crops, accidents can cause injury. No combat - the cold, hunger and accidents being the only enemies. Sustaining your own family is the main goal, so no empire building, no need to manage an ever-increasing village population. But life in the Savonian woods isn't always that easy, most of the time you'll probably find your family low on resources, having to decide how to allocate time. Work long days to get that house finished - and run the increased risk of accidents due to overworking when tired. Or work at lower pace and run the risk of your family suffering from cold when the autumn sets in.

Point-and-click gameplay, the player decides which patch of forest to cut down, when to fish and when to farm, when to visit a market to trade surplus for new tools. Once the kids grow up you can continue playing as your off-spring - either expanding the established farm house, or finding a spouse and rowing further up the waterways to have a fresh start.

The game will run at least on Windows, Linux and Mac. Most likely also on Android, and hopefully iPhone / iPad too! The only major system requirement is Java, the game runs on it.

The lead developer is Erkka Lehmus from Enormous Elk. The team also has a small bunch of friends working on graphics and musics, and providing technical support.


Development phase screenshots at 26th of December 2021:

Ancient Savo beta phase screenshot
Ancient Savo beta phase screenshot