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That's a good question and I appreciate that. You are wording my original thoughts, I started with pretty much that idea. But at some point I was hesitant, as I thought that to "test the idea on the market" is probably going to require polished production quality graphics (be them 2D or 3D), and that will anyway take time. So I took some extra time to experiment with 3D to see if that would be a plausible option.
But, if instead of "the market" we think of a smaller bunch of UnReal World players, then I genuinely think we could launch with something playable but with work-in-progress graphics.
And then a small note on the psychological side: Yes, initially I felt that I've been thinking about this for so long, that now I finally need to make it happen as soon as possible - instead of getting my own projects delayed and delayed because of me being busy with odd jobs to sustain myself. But once I survived through the weeks of uncertainty, I found myself peacefully back in my "I'll survive, things will work out"-mode. And with a deeper sense of inner peace I felt that "Okay, I've been planning this for so long, that better not ruin it now by rushing too much too quickly." This is the inner shift which happened in my mind. So, with this kind of approach I have allowed me some time testing and experimenting.
Later on this week I'll be strictly back to the "something playable as soon as possible"-mode, and depending on how that goes we will have more solid news in mid-January or so.