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Yes - a proper pathfinding is an essential element we need to get done, before we can implement things like foreign traders arriving at coast, trekking to a market place, doing the bartering and then returning back to their ship and leaving. No more NPC's wandering around in an aimless and random fashion - we would like them to move with a purpose, coming from somewhere, going somewhere to do something. A band of Njerpez leaving their home, travelling to Kaumo, raiding a house and returning back with their loot - a stealthy player could in-game follow the band, ambush them and bring back the loot. All that kind of things to make the world more alive. Many of this kind of stuff relies on a reasonable pathfinding which would be able to navigate in the urw world, crossing rivers and finding a way around lake areas - and making decisions, either choosing the fastest way, or preferring forested areas where it is easier to stay hidden.