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Hehe, as you wander further into the story, you might notice that the place descriptions grow shorter... I wished to spend more time writing each description, but then felt the weight of 'to get this done'. But, yeah, one of the features is that the place descriptions aren't completely static - the description can vary depending on if you've been there before, or if you have heard a special clue which guides your attention so that you see the place differently.

I also remember Scott Adams games, and the Commodore-64 text games were the way I learned my English as a kid =) Together with my older brother we wrote a text adventure engine in C-64 BASIC, and started making games. As far as I can remember, we didn't finish a single game, as usually we got so quickly inspired by new ideas, abandoning old projects starting new ones...

Well, but glad to hear you are interested in the story editor. I'll try to publish the first version of the editor later on this summer.

Thanks for mentioning the need for mobile-friendly css! On my laptop browser it kind of a works, even if I resize the browser window to very small dimensions. How does it behave on your device, what is the main problem? I could take a look if there is a quick fix.

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