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30th of July 2021

30th of July 2021
Using Blender to make quick and simple placeholder 3D models for the game Ancient Savo. This is a primitive fish-trap. This is my indie developer spirit; I have feeling that it is not good if I learn just the coding-side of handling 3D models. I also want to learn the basics of modelling, so that I'll better understand the process, making it easier to plan together with the friend(s) who are going to draw the actual production-quality models.
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Comments

I think historically the fish trap design was a bit more sophisticated.

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