When I launched the Steam "coming soon" page for Ancient Savo I thought that next I'll record a new trailer video with the upgraded graphics - first I just need to polish some things and fix some bugs, that will probably take two weeks. And, as often happens - here I'm still fixing those bugs and polishing some oddities... With a 2D tilemap we have sometimes discussed with Sami if there is a need to make some objects span multiple tiles - like a felled tree, that should hinder movement on several adjacent tiles, yes? Well, and the 3D tilemap introduces additional questions, like how detailed should the physics simulation be - I have a small algorithm to estimate the correct angle for a tree spanning several tiles, but the algorithm is not perfect and sometimes the tree trunks appear partially submerged in the soil. (Still, this is one of the smallest problems; I have spent few weeks just to make sure that all the needed data is correctly passed for the GPU, so that it would reliably work on different graphics cards. In the screenshot the selected tile is tinted yellow, including the trees.)
Picture album:
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