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16th of January 2024

16th of January 2024
And now with some colors. With some experimentation I try to find if there could be a reasonable balance between photo-realistic look and low-poly look. Now, as the tree is procedurally generated, it is somewhat easy to make it more detailed by tweaking the script. But maybe I should first test with this kind of minimalistic model to see how the performance is when the GPU needs to render thousands of trees.
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