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25th of May 2024

25th of May 2024
Back to coding. I've been using instanced rendering to optimize the 3D map view. But unfortunately I haven't (yet) found how it should be properly configured for Mac. So now I try to set up an optimization mode which doesn't depend on instanced rendering, but just uses different Level Of Detail versions for the models, and the farthest away models displayed as impostors.
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